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Motive is also maintaining the unique characteristics of Isaac's uniform while also making them realistic and functional, with a clear delineation between materials. When it comes to the Dead Space remake's art, the team at Motive is rebuilding all elements and objects aboard the Ishimura from the ground up, designed to feel like they could actually function and exist in the real world. Which isn't to say that basic designs aren't being updated.
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As the continued goal has been to build upon the content of the original, everything the team at Motive Studio is doing seems to be with the aim of increasing realism and immersion rather than completely reinventing the original Dead Space's art design. This includes the environment, lighting, VFX work, and character models, which all contribute to a more realistic and fleshed-out world for players to explore and experience. These refinements are also coming through a variety of updated art design elements. For example, Isaac choking from lack of oxygen will slowly transition back to a normal rate of breathing, unlike the original where an exasperated Isaac is instantly back to breathing regularly after replenishing his oxygen.Īudio, of course, is not the only reimagined element that Motive Studio teased in Dead Space remake trailers and streams, and it's not the only factor in creating a more immersive environment. It will also showcase a more natural transition between cycles of breathing. All of these will factor into how Isaac's heart rate and breathing patterns change based on scripted events, jump scares, and Isaac's health, which can in turn affect recorded dialog to reflect Isaac's condition.
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It's broken down as: Adrenaline, Limbic system, Intelligent Dialog, Vitals, and Exertion. The audio for the game has been redesigned to include a number of additions that will bring players deeper into the world of Dead Space, and one of these design elements is the "A.L.I.V.E." system. This sentiment is seen across various areas of Motive Studio's remake and suggests that some of the key elements that were loved in the gameplay of EA's original Dead Space are high priorities for the team.